Description
This course is an advanced study of bodies in motion as applied to engineering systems and structures. We will study the dynamics of rigid bodies in 3D motion. This will consist of both the kinematics and kinetics of motion. Kinematics deals with the geometrical aspects of motion describing position, velocity, and acceleration, all as a function of time. Kinetics is the study of forces acting on these bodies and how it affects their motion.
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Recommended Background:
To be successful in the course you will need to have mastered basic engineering mechanics concepts and to have successfully completed my course entitled Engineering Systems in Motion: Dynamics of Particles and Bodies in 2D Motion.” We will apply many of the engineering fundamentals learned in those classes and you will need those skills before attempting this course.
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Suggested Readings:
While no specific textbook is required, this course is designed to be compatible with any standard engineering dynamics textbook. You will find a book like this useful as a reference and for completing additional practice problems to enhance your learning of the material.
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The copyright of all content and materials in this course are owned by either the Georgia Tech Research Corporation or Dr. Wayne Whiteman. By participating in the course or using the content or materials, whether in whole or in part, you agree that you may download and use any content and/or material in this course for your own personal, non-commercial use only in a manner consistent with a student of any academic course. Any other use of the content and materials, including use by other academic universities or entities, is prohibited without express written permission of the Georgia Tech Research Corporation. Interested parties may contact Dr. Wayne Whiteman directly for information regarding the procedure to obtain a non-exclusive license.
What you will learn
Course Introduction; Angular Velocity; Angular Acceleration
In this section students will learn to derive the “derivative formula.” We will define angular velocity for 3D motion and learn to determine and solve for the Angular Acceleration for a body.
Velocities in Moving Reference Frames; Accelerations in Moving Reference Frames; The Earth as a Moving Frame
In this section students will learn about velocities in moving reference frames, accelerations in moving reference frames, and the Earth as a moving frame.
Eulerian Angles; Eulerian Angles Rotation Matrices; Angular Momentum in 3D; Inertial Properties of 3D Bodies
In this section students will learn about Eulerian Angles rotation matrices, angular momentum in 3D, and intertial properties of 3D bodies.
Translational and Rotational Transformations of Inertial Properties; Principal Axes and Principal Moments of Inertia
In this section students will learn about translational and rotational transformations of inertial properties, and principal axes and principal moments of inertia.